Revised+3D+info+for+the+1.28+exe


 * From Col Gibbon**

I don't know how many of you will be interested in this, but there have been a lot of extra possibilities added to the current 1.28exe, which need to be documented, or else, nobody will ever be able to take advantage of any of these changes.

First up are the crashed plane models. All the 3dz's are named WR, followed by the standard slot name .3DZ, as in WRP38H.3DZ. The texture links for each 3DZ are CR, plus the slot name, as in CRP38H.PCX.

Second change is the addition of new Tmods to the game. These now give us Allied and Axis convoys. I've just posted a jeep model, which replaces the Kubelwagen in the 54 slot, as this is the Allied convoy position, and many of you must have noticed a Kubelwagen driving along with American trucks.

The changes are as follows:

Tmod43_*.3dz Allied Locomotive grnd43.PCX Tmod44_*.3dz Allied RR Tender grnd44.PCX Tmod45_*.3dz Allied Box car grnd45.PCX Tmod46_*.3dz Allied Tanker car grnd46.PCX Tmod47_*.3dz Allied Flat car grnd47.PCX Tmod48_*.3dz Allied Box car grnd48.PCX Tmod49_*.3dz Allied Flak car grnd49.PCX Tmod50_*.3dz Allied Fuel truck grnd50.PCX Tmod51_*.3dz Allied Open truck grnd51.PCX Tmod52_*.3dz Allied Truck grnd52.PCX Tmod53_*.3dz Allied Halftrack grnd53.PCX Tmod54_*.3dz Allied Jeep grnd54.PCX Tmod55_*.3dz Axis Panther grnd55.PCX Tmod56_*.3dz Allied Sherman grnd56.PCX Tmod57_*.3dz Allied Transport ship grnd57.PCX

Tmod72_*.3dz Allied Destroyer grnd72.PCX Tmod73_*.3dz (not used) was Destroyer Turret Tmod74_*.3dz Axis Fuel truck Tmod75_*.3dz Axis Truck Tmod76_*.3dz Axis Truck covered Tmod77_*.3dz Axis Halftrack grnd77.PCX Tmod78_*.3dz Axis Kubelwagen grnd78.PCX Tmod79_*.3dz Axis Locomotive grnd79.PCX Tmod80_*.3dz Axis RR Tender grnd80.PCX Tmod81_*.3dz Axis Box car grnd81.PCX Tmod82_*.3dz Axis Tanker car grnd82.PCX Tmod83_*.3dz Axis Flat car grnd83.PCX Tmod84_*.3dz Axis Car w/Panther grnd84.PCX Tmod85_*.3dz Axis Flak car grnd85.PCX Tmod86_*.3dz Axis Transport ship grnd86.PCX Tmod87_*.3dz Axis Destroyer grnd87.PCX

The PCX numbers are supposing your running an all HR Tmod install, so these could be different, but I'm working toward making a 100% HR TMOD 3D.CDF, with Ray's improved aircraft included, to bring the game up to date, as far as possible.

Next, new texture links. These effect basically HR aircraft models only.

This link is intended to give a working transparency for the M & S.3DZ's [distant models]. The enabled texture link for these are, PP38HSEX.TPC links to PP38HSRA.TPC and so on.

This link is intended to give a working transparency for the P.3DZ's. The enabled texture link for these are, PP38HPEX.TPC links to PP38HPRA.TPC and so on. This will allow us to use painted disc type propeller animations similar to other modern Sims.

All slots now have two cockpit TRA links, V to VTR, and Y to YTR. This helps shunting cockpits around, because a 110 cockpit would not work in a bomber slot, for instance.

For all shadows there is now a fixed link, SHADOW.TPC to SHDOWRA.TPC, so this will stop the need to borrow TRA effects from other places. This link will give transparent shadows for every 3DZ model with it's shadow, liked to the SHADOW.TPC. The texture file is just a single colour Grey, and the TRA is just a single colour pink shade. For Tmods an extra SHADOWs.TPC is needed in the game folder. This will be fixed in the next update.