Notes+about+sounds


 * Sound Setting May Crash Campaign Play**

If you get a "Crash To Desktop" (CTD) playing campaigns, change "Configure Game" (your .ini file) sound settings to 8-bit instead of 16 bit.
 * Note* The new 1.28 patch uses 16-bit sounds in all cases, so that will have no effect. Hopefully, the campaigns will be more stable.

http://www.geocities.com/radio_free_eaw/index4.html Convert to .wav format with this free utility. Then follow directions from the **RADIO FREE EAW** site below here to use .wav files in Barracks Radio. http://www.sandbaggereaw.com/NCrawler/EAWSU207.zip
 * MP3 to .wav converter**
 * For the special EAW sound types, use the** **EAW Sound Utility by NCrawler** to convert .wav files to EAW .snd and wsound types.

**Individual Aircraft Sounds**
 * Question from Wehner: How can I get the right engine sound for my aircraft?**

Answer by Wudpecker The 1.28 patch has a completely new sound system with the correct sounds for each "stock" engine instead of the generic engine sounds. 1.28 also offers a new sounds directory system that will allow you to install your own engine sounds. Part of EAW's new sounds system for individual aircraft. Instructions included: http://rapidshare.com/files/128838772/NewEngineSoundSytem.zip.html

The "old" and simple system of putting your favorite engine sounds in the main EAW directory still works. Or you can use OAW, the game manager that swaps files in and out of the main EAW directory. If you use OAW, put the sounds in the OAW directory files for your favorite aircraft. Then the sound will be swapped in with the plane. Download your desired .wav sound from Internet sites like Radio Free EAW, from "Screens, Sounds, and Savers" at Sandbagger's or from my Community site at Sandbagger's --http://www.sandbaggereaw.com/Wudy.html Or use my G-mail site for many '40's tunes and aircraft sounds: Wudpecker@gmail.com]] Sign in: Wudpecker Password:Wudpecker
 * How to get the sounds**



Use the **EAW Sound Utility by NCrawler** to convert the standard .wav files to EAW sound file types. These have a special name--which end in either "snd" or "wsd" (which are the sounds heard in the hangar screens) http://www.sandbaggereaw.com/NCrawler/EAWSU207.zip

Engine Sound Types: SND0030.snd (Rotary engine start) SND0031.snd (Rotary engine running in flight) SND0034.snd (Inline engine start) SND0035.snd (Inline engine running in flight) SND0038.snd (Jet engine start) SND0039.snd (Jet engine running in flight) SND0042.snd (Inline bomber engine- usually German type-in flight) SND0043.snd (Rotary bomber engine-U.S. and British type--in flight) SND0044.snd (V-1 flying bomb engine in flight) SND0047.snd (Engine damage) SND0048.snd (Engine overheat) SND0049.snd (Engine sputter--no fuel) SND0050.snd (Landing gear up/down)
 * Old sound types before 1.28 (they still work)**

code aircraft      slot#        start_sound        run_sound
 * New 1.28 engine numbers lists by Sydbod:**

PL_P38H         0        SND0060.SND        SND0061.SND PL_P38J         1        SND0062.SND        SND0063.SND PL_P47C         2        SND0064.SND        SND0065.SND PL_P47D         3        SND0066.SND        SND0067.SND PL_P51B         4        SND0068.SND        SND0069.SND PL_P51D         5        SND0070.SND        SND0071.SND PL_B17          6        SND0072.SND        SND0073.SND PL_B24          7        SND0074.SND        SND0075.SND PL_B26          8        SND0076.SND        SND0077.SND PL_HURR_MKI     9        SND0078.SND        SND0079.SND PL_SPIT2A       10        SND0080.SND        SND0081.SND PL_SPIT9        11        SND0082.SND        SND0083.SND PL_SPIT14       12        SND0084.SND        SND0085.SND PL_TYPHOON      13        SND0086.SND        SND0087.SND PL_TEMPEST      14        SND0088.SND        SND0089.SND PL_MOSQUITO     15        SND0090.SND        SND0091.SND PL_ME109E4      16        SND0092.SND        SND0093.SND PL_ME109G6      17        SND0094.SND        SND0095.SND PL_ME109K4      18        SND0096.SND        SND0097.SND PL_ME110C       19        SND0098.SND        SND0099.SND PL_ME110G       20        SND0100.SND        SND0101.SND PL_ME410        21        SND0102.SND        SND0103.SND PL_FW190A8      22        SND0104.SND        SND0105.SND PL_FW190D9      23        SND0106.SND        SND0107.SND PL_ME262A       24        SND0108.SND        SND0109.SND PL_JU88A4       25        SND0110.SND        SND0111.SND PL_JU88C        26        SND0112.SND        SND0113.SND PL_JU87         27        SND0114.SND        SND0115.SND PL_HE111        28        SND0116.SND        SND0117.SND PL_V1           29        SND0118.SND        SND0119.SND

code

You can hear ANY EAW sound by de-compressing the CDF sound files first and then using the EAW Sound Utility. The CDFRW.exe decompressor is at [|http://www.sandbaggereaw.com/CORD/!english/utilitytool.html] Convert from .wav to .snd with the EAW Sound Utility using the above numbers as a guide. Three to four seconds of "start" or "in flight" sounds is enough for EAW to run a repeating loop. EAW will adjust the sound "speed" to aircraft speed to make the sound realistic as throttle settings change and aircraft approach or go away. Pick a low to medium flight speed sound for your engine to start with.
 * If using a sound editor to create or alter sounds, save in .wav format. 8-bit or 16-bit mono is fine. EAW creates its own stereo and doppler effects.**

The old system was different. All fighters had to use the same inline engine sound ( the SND0034.snd start-up and SND0035.snd in flight) or a rotary engine sound (SND0030.SND start and SND0031.SND run) Not much choice. Bomber "slots" used the appropriate rotary or inline starting sound and the SND0042.snd or SND0043.snd in flight. Jet engines were SND0038.SND and SND0039.SND. The V-1 flying bomb had its own sound.
 * Actual sounds can be changed to your choice, as long as the sound number matches the type of aircraft you use in EAW's aircraft type "slots" (above). A Japanese Zero may use the P-51 slot, for instance. Or another slot meant for the Me-109.**


 * Four Sound Types Used in European Air War **

This type is kept in the **MUSIC** folder for intro music and screen music, and in the MUSIC.CDF. Simply re-name **.wav** files to **.bgm** to change, or vice-versa. Not technically perfect, but it works.
 * Type 1**--Music files end in **.bgm**. This is a re-named .wav sound file that can be heard in most sound players by just changing the name to **.wav**. For highest fidelity, you may need a sound editor and converter.
 * Type 2**-- Barracks Radio Music, ends in .adp, may give some trouble. Some may play as .wav sounds. Most may have to be converted to Microsoft ADPDM, 11,025khz, 4 bit, mono in a sound editor program. //See BARRACKS RADIO.adp conversion below by Mike "Pharoah" Sherman.//

Two more types of sounds are used in EAW's "Compressed Data Files", (also called "channel files" or CDF for short): The CDF compression is used to save disk space. The sound files must be extracted by using the CDFRW.exe tool (at Sandbagger's)
 * Type 3--Files ending in "SND" or "snd"** The most common sound files. Used for most sounds, radio, briefing room voices, etc.
 * Type 4--Files ending in ".wsd"** Used only for the hangar screens

The CDF's are:
 * SOUND16.CDF** ".snd" files for the engines in the new 1.28 patch.
 * SOUND.CDF** ".SND" files for explosions, guns, bombs, the original EAW engine sounds and background sounds. The same type sound as ".snd" (small letter ending)
 * WSOUND.CDF** these end in".wsd" files for hanger sounds and some briefing room background sounds.
 * GRBRIEF.CDF, UKBRIEF.CDF, AND USBRIEF.CDF** are all ".snd" files for the briefing voices.
 * SPEECH1.CDF, (American), SPEECH2.CDF (British) and SPEECH3.CDF (German)** are radio calls in ".snd" format..

NightCrawler's **EAW Sound Utility** is most convenient for hearing these sounds and converting one type to another. Available at Sandbagger's "Tally-Ho" website. http://www.sandbaggereaw.com/NCrawler/EAWSU207.zip

For more technical conversion information and details of the CDF's, read the posts below. ---Wudpecker


 * WSOUND.CDF**

These are the extracted sounds in the Wsound.CDF-file. Used in hangar screens and briefing room background.

The sounds are in .WSD-format but can be opened as a 22050 (some are 11025) mono .RAW file. In the EAW-game, the files are used for the: Hangars, Briefing room and after-mission scenes. Feel free to use this file to further "enhance" this wonderful game :)))) /Mikael Östberg /Safehaven flieger@lumaf.se

2800 - Flyby 2801 - Flyby 2802 - Flyby 2803 - Engine-"purr" 2804 - Engine startup 2805 - Welding-crackle 2806 - Welding-crackle 2807 - Welding-crackle 2808 - Welding-crackle 2809 - Flyby 2810 - Engine idle 2811 - Engine startup 2812 - Engine startup 2813 - Flyby 2814 - Flyby 2815 - Engine startup 2816 - Tool dropped at floor 2817 - Sound of drilling 2818 - Plate thump 2819 - Engine sputter 2820 - Metalgrinding 2821 - Small hammer on metal 2822 - Medium hammer on metal 2823 - Metallic sound 2824 - "Tinny" sound 2825 - Metallic sound 2826 - Metallic sound 2827 - Metallic sound 2828 - Metallic sound x1 2829 - Metallic sound x2 2830 - Metallic sound x3 2831 - Flyby 2832 - "Creaking" metal sound 2833 - Voice (cough) 2834 - Reading (page turning) 2835 - Door opens 2836 - Door shuts 2837 - Footsteps 2838 - Footsteps (slower) 2839 - Truck passes by 2840 - Flyby 2841 - Truck passes by 2842 - Flyby 2843 - Flyby 2844 - Voices (murmuring in briefing room) 2845 - Voices (murmuring in briefing room) 2846 - Voices (murmuring in breafingroom) 2847 - Air-raid alarm (Allied) 2848 - Air-raid alarm (Axis)


 * from the SOUND.CDF**

The in-flight sounds all have the format SND00*.SND, **where SND00*** is the appropriate number below, like **SND0021.snd** 01 Switching radio frequency in the barracks 02 Click 03 AAA explosion 04 Bomb explosion 05 Plane crashes 1 06 Plane crashes 2 07 Plane crashes 3 08 Plane crashes 4 (into the water ya go) 09 Bomb whistle 10 Bullet hit 11 Bullet hit (small cal.) 12 Ricochet 13 Ricochet 14 Ricochet (long) 15 Bullet hit 16 Ricochet 17 Thump (bullet hit?) 18 Ricochet 19 AAA hit 1 20 AAA hit 2 21 Engine sput 22 Plane explodes 1 23 Plane explodes 2 24 -= NONE

- 25 .30cal MG / 7,62mm MG - 26 .50cal MG / 13mm MG - 27 20mm cannon - 28 30mm cannon - 29 Rocket launch - 30 FW-190 / P-47 engine starting - 31 FW-190 / P-47 engine running - 32 -NONE - 33 -NONE - 34 In-line engine starting (Spitfires, Mustangs, Me-109, etc.) - 35 In-line engine running - 36 -NONE - 37 -NONE - 38 Jet engine starting 39 Jet engine running 40 -NONE - -41 -NONE - 42 Bomber engine (German) -43 Bomber engine (US) -44 V-1 propulsion engine running -45 Click 46 Click 47 Engine damaged 48 Engine overheating-damage 49 Engine sputter (no fuel for start) 50 Landing gear 51 Parachute opens 52 Wheels squeak at landing 53 Distant Ba-Boom (flak?) 54 Wind (plane moving fast) 55 Plane shaking 56 Click

I hope this will help you how to determine what sound file you want replaced in the game. --Cord Hartmann (additional sound-locating by Safehaven :)

European Air War BARRACKS RADIO**
 * Instructions for adapting music for use in the

submitted by RAF_Dumoulin. Originaly posted by Mike "Pharaoh" Sherman in his [|Webpage]

First, the music must be in a wav file format. Any number of downloadable programs can be found that will convert most of the files available here from Mp3 to a Wav file format. The one I use most often is called ACMStation and you can download it from this web site. http://www.geocities.com/radio_free_eaw/index.html

Converting your desired music file to wav form alone is not enough for the Barracks radio. Even with the right name, it will not play if the properties are not right. For the Barracks Radio, they have to be Microsoft ADPDM, 11,025khz, 4 bit, mono.

Don't let yourself be daunted by this task; the following steps make it relatively easy.

1) Utilizing the Sound Recorder program that comes with Windows, click on File then click on Open. In the window that comes up, go through your folders until you find the wave file that you wish to convert. Highlight that file and click on Open.

2) Clicking on File again, now click on Properties. You will see a button labeled Convert Now, click on that.

3) Utilizing the options that come up, change the format to Microsoft ADPCM, and the attributes to 11,025khz, 4 bit, mono.

4) Click on the OK button.

5) Click on the OK button again. You should now be back to the original Sound Recorder window. Your wave file is now in the desired format.

6) Last but not least, do not forget to click on File and save your converted wave file.

Converting the wave file to adp format. ..

7) Make sure the converted wave file is in a directory, not on the desktop. Select the View pulldown menu from the folders menu bar.

8) Select Folder Options from the View pull-down menu.

9) Click on the View tab in the Options dialog.

10) Uncheck the Hide file extensions for known file types box.

11) Click on the OK button and then rename the converted file to whatever applies; Aradio1m.adp, Aradio2m.adp, Bradio1m.adp, Bradio2m.adp, Gradio1m.adp, or Gradio2m.adp.

12) Drop this file into your main European Air War folder and you're set to go.

//Submitted by RAF_Dumoulin// uk1_001 Beetle leader uk1_002 Cricket leader uk1_003 Dogtail leader uk1_004 Elfin leader uk1_005 Foxtrot leader uk1_006 Pinetree leader uk1_007 Rabbit leader uk1_008 Roundtop leader uk1_009 Spider leader uk1_010 Walker leader uk1_011 This is Arrow control uk1_012 This is Starlight control uk1_013 This is Tophat control uk1_014 Bulldog flight uk1_015 Beehive flight uk1_016 Mascot flight uk1_017 Victoria flight uk1_018 Bigbear flight uk1_019 Hammer flight uk1_020 Foxhole flight uk1_021 Wizard flight uk1_022 Bandits uk1_023 10 plus bandits uk1_024 20 plus bandits uk1_025 50 plus bandits uk1_026 100 plus bandits uk1_027 bandits now 5 miles uk1_028 bandits now 10 miles uk1_029 bandits now 20 miles uk1_030 diver uk1_031 diver now 5 miles uk1_032 diver now 10 miles uk1_033 diver now 20 miles uk1_034 5 miles uk1_035 10 miles uk1_036 20 miles uk1_037 50 miles uk1_038 5 miles ahead uk1_039 10 miles ahead uk1_040 20 miles ahead uk1_041 50 miles ahead uk1_042 5 miles behind uk1_043 10 miles behind uk1_044 20 miles behind uk1_045 50 miles behind uk1_046 heading north uk1_047 heading south uk1_048 heading east uk1_049 heading west uk1_050 heading northeast uk1_051 heading northwest uk1_052 heading southeast uk1_053 heading southwest uk1_054 vector 0 uk1_055 vector 030 uk1_056 vector 060 uk1_057 vector 090 uk1_058 vector 120 uk1_059 vector 150 uk1_060 vector 180 uk1_061 vector 210 uk1_062 vector 240 uk1_063 vector 270 uk1_064 vector 300 uk1_065 vector 330 uk1_066 angels 5 - over uk1_067 angels 10 - over uk1_068 angels 15 - over uk1_069 angels 20 - over uk1_070 angels 25 - over uk1_071 angels 30 - over uk1_072 be adviced - we've lost contact with the bandits - over uk1_073 be adviced - we are losing contact with the bandits - over uk1_074 we've lost contact with the bandits - you're on your own - over uk1_075 mission accomplished - good job - over uk1_076 mission is accomplished - nice work - over uk1_077 mission accomplished - good show - over uk1_078 return to base immediately - over uk1_079 return to home base - over uk1_080 return to base - i repeat return to base - over uk1_081 home base uk1_082 negative - all efforts are comitted at this time - good luck - over uk1_083 negative - no other fighters are nearby - good luck - over uk1_084 negative - all available fighters are busy at this time - sorry - over uk1_085 we're vectoring additional fighters to your vicinity - hold on - over uk1_086 we're sending more fighters to your location - hang on - over uk1_087 vectoring fighters to your area - hang on tight - over uk1_088 clear - we have no contact with the enemy - over uk1_089 you're clear - there are no bandits in your area - over uk1_090 we show no bandits in your area - over uk2_001 Beetle leader uk2_002 Cricket leader uk2_003 Dogtail leader uk2_004 Elfin leader uk2_005 Foxtrot leader uk2_006 Pinetree leader uk2_007 Rabbit leader uk2_008 Roundtop leader uk2_009 Spider leader uk2_010 Walker leader uk2_011 Ashland leader uk2_012 Bearskin leader uk2_013 Goldfish leader uk2_014 Greenhouse leader uk2_015 Horseback leader uk2_016 Rattlesnake leader uk2_017 Slingshot leader uk2_018 Swordfish leader uk2_019 Tinplate leader uk2_020 Yardstick leader uk2_021 This is Bulldog flight uk2_022 This is Beehive flight uk2_023 This is Mascot flight uk2_024 This is Victoria flight uk2_025 We are at rendezvous point - over uk2_026 We are approaching our rendezvous point - over uk2_027 Approaching our rendezvous point - over uk2_028 Nice to see you blokes - over uk2_029 Glad to have you in sight - over uk2_030 Thanks for joining us - over uk2_031 We are approaching our target - over uk2_032 Approaching our target - 10 minutes out - over uk2_033 10 minutes to target - over uk2_034 We are at IP and commencing bomb run uk2_035 We are on target - starting our attack run uk2_036 Commencing our bomb run now uk2_037 Bombs away! uk2_038 Thanks for the cover - over uk2_039 Thanks for the cover, chaps - see you back at home base in time for tea - over uk2_040 Thanks for the support - have a quiet trip home - over uk2_041 bandits uk2_042 fighters uk2_043 enemy fighters uk2_044 German fighters uk2_045 --- NONE --- uk2_046 --- NONE --- uk2_047 109s uk2_048 110s uk2_049 190s uk2_050 long-nosed 190s uk2_051 262s uk2_052 410s uk2_053 --- NONE --- uk2_054 --- NONE --- uk2_055 your 1 o'clock uk2_056 your 2 o'clock uk2_057 your 3 o'clock uk2_058 your 4 o'clock uk2_059 your 5 o'clock uk2_060 your 6 o'clock uk2_061 your 7 o'clock uk2_062 your 8 o'clock uk2_063 your 9 o'clock uk2_064 your 10 o'clock uk2_065 your 11 o'clock uk2_066 your 12 o'clock uk2_067 your 1 o'clock high uk2_068 your 2 o'clock high uk2_069 your 3 o'clock high uk2_070 your 4 o'clock high uk2_071 your 5 o'clock high uk2_072 your 6 o'clock high uk2_073 your 7 o'clock high uk2_074 your 8 o'clock high uk2_075 your 9 o'clock high uk2_076 your 10 o'clock high uk2_077 your 11 o'clock high uk2_078 your 12 o'clock high uk2_079 your 1 o'clock low uk2_080 your 2 o'clock low uk2_081 your 3 o'clock low uk2_082 your 4 o'clock low uk2_083 your 5 o'clock low uk2_084 your 6 o'clock low uk2_085 your 7 o'clock low uk2_086 your 8 o'clock low uk2_087 your 9 o'clock low uk2_088 your 10 o'clock low uk2_089 your 11 o'clock low uk2_090 your 12 o'clock low uk2_091 --- NONE --- uk2_092 look out! what was that? - where did it go? uk2_093 we are under attack! requesting immediate assistance - over uk2_094 we are coming under attack! request assistance - over uk2_095 we are under attack! we need assistance - over uk2_096 we are under attack! - repeat - we are under attack! - where are you blokes? uk2_097 where are you blokes? we need immediate assistance uk2_098 they're shooting us up! we need help - now! uk3_001 this is red section uk3_002 this is yellow section uk3_003 this is blue section uk3_004 this is green section uk3_005 this is red one uk3_006 this is red two uk3_007 this is red three uk3_008 this is red four uk3_009 this is yellow one uk3_010 this is yellow two uk3_011 this is yellow three uk3_012 this is yellow four uk3_013 this is blue one uk3_014 this is blue two uk3_015 this is blue three uk3_016 this is blue four uk3_017 this is green one uk3_018 this is green two uk3_019 this is green three uk3_020 this is green four uk3_021 copy that, Arrow control uk3_022 copy that, Starlight control uk3_023 copy that, Tophat control uk3_024 copy that, Bigbear leader uk3_025 copy that, Hammer leader uk3_026 copy that, Foxhole leader uk3_027 copy that, Wizard leader uk3_028 copy that, Bulldog leader uk3_029 copy that, Beehive leader uk3_030 copy that, Mascot leader uk3_031 copy that, Victoria leader uk3_032 vector 0 uk3_033 vector 30 uk3_034 vector 60 uk3_035 vector 90 uk3_036 vector 120 uk3_037 vector 150 uk3_038 vector 180 uk3_039 vector 210 uk3_040 vector 240 uk3_041 vector 270 uk3_042 vector 300 uk3_043 vector 330 uk3_044 bandits uk3_045 fighters uk3_046 enemy fighters uk3_047 bombers uk3_048 enemy bombers uk3_049 --- NONE --- uk3_050 --- NONE --- uk3_051 German fighters uk3_052 --- NONE --- uk3_053 --- NONE --- uk3_054 German bombers uk3_055 Stukas uk3_056 Heinkels uk3_057 109s uk3_058 110s uk3_059 190s uk3_060 long-nosed 190s uk3_061 262s uk3_062 410s uk3_063 --- NONE --- uk3_064 --- NONE --- uk3_065 --- NONE --- uk3_066 1 o'clock uk3_067 2 o'clock uk3_068 3 o'clock uk3_069 4 o'clock uk3_070 5 o'clock uk3_071 6 o'clock uk3_072 7 o'clock uk3_073 8 o'clock uk3_074 9 o'clock uk3_075 10 o'clock uk3_076 11 o'clock uk3_077 12 o'clock uk3_078 1 o'clock high uk3_079 2 o'clock high uk3_080 3 o'clock high uk3_081 4 o'clock high uk3_082 5 o'clock high uk3_083 6 o'clock high uk3_084 7 o'clock high uk3_085 8 o'clock high uk3_086 9 o'clock high uk3_087 10 o'clock high uk3_088 11 o'clock high uk3_089 12 o'clock high uk3_090 1 o'clock low uk3_091 2 o'clock low uk3_092 3 o'clock low uk3_093 4 o'clock low uk3_094 5 o'clock low uk3_095 6 o'clock low uk3_096 7 o'clock low uk3_097 8 o'clock low uk3_098 9 o'clock low uk3_099 10 o'clock low uk3_100 10 o'clock low uk3_101 11 o'clock low uk3_102 --- NONE --- uk3_103 Look out! Jet fighters! uk3_104 What's at 6 o'clock? Can't identify it... uk3_105 What was that behind us? Can't see it now... uk3_106 Here comes something from the rear... uk3_107 Tally ho! Bandits! uk3_108 Roger, I see them uk3_109 Roger, I've got them uk3_110 Where? I don't see them uk3_111 I don't see any... Wait - now I see them! uk3_112 Are you sure? I don't see any uk3_113 Bandits six o'clock high - coming down now! uk3_114 Bandits coming down on our six uk3_115 Behind us - fighters coming down uk3_116 Here they come! uk3_117 They are coming in! uk3_118 Fighters coming in now! uk3_119 Let's get those blighters! uk3_120 Let's get them! uk3_121 Okay - take them! uk3_122 We're engaging! uk3_123 Attacking now! uk3_124 Here we go! - Engaging... uk3_125 Keep your eyes peeled (?) for the escorts! uk3_126 Keep your eyes open for the escorts! uk3_127 Watch out for the escorts! uk3_128 Keep your eyes open for enemy fighters! uk3_129 Watch your six for enemy fighters! uk3_130 Watch out for enemy fighters! uk3_131 Watch out - behind you! uk3_132 Watch it - you have one on your tail! uk3_133 Look out - six o'clock! uk3_134 Break! Break! uk3_135 Break right! Break right! uk3_136 Break left! Break left! uk3_137 Somebody get him off me! uk3_138 Clear my tail! uk3_139 I can't shake him! uk3_140 They're shooting at the bombers! uk3_141 They're going after the bombers! uk3_142 They're engaging the bombers! uk3_143 I got one! uk3_144 Scratch one bandit! uk3_145 He's going down in flames! uk3_146 Good shooting! uk3_147 Good kill! Good kill! uk3_148 Nice shot! uk3_149 I'm hit! I'm hit! uk3_150 Aargh! I'm hit! uk3_151 Mayday! Mayday! I'm going down! uk3_152 I'm bailing out! uk3_153 I'm on fire - bailing out! uk3_154 I've had it - I'm bailing out! uk3_155 Bail out! Bail out! uk3_156 Get out and hit the silk! uk3_157 Hit the silk! uk3_158 Pull up! Pull up! uk3_159 You're getting too close - pull up! uk3_160 Watch the ground! Pull up! uk3_161 I've gone Winchester! uk3_162 I'm Winchester! uk3_163 I'm out of ammo! uk3_164 Check fire! Check fire! uk3_165 Cease fire! Shooting at friendly! uk3_166 Watch it! You're shooting at one of ours! uk3_167 Bombs away! uk3_168 Firing rockets! uk3_169 Attacking with rockets! uk3_170 Rockets gone! uk3_171 Drop tanks! uk3_172 Drop tanks now! uk3_173 Release tanks - on my mark... Drop! uk3_174 Target hit and on fire! uk3_175 Target destroyed! uk3_176 Direct hit - target destroyed! uk3_177 Well done everybody! uk3_178 Good job everyone! uk3_179 Okay - break it off! Good show everyone! uk3_180 Okay - let's go home! uk3_181 Everyone - let's go home! uk3_182 We are heading home uk3_183 Roger - we're engaging uk3_184 Roger - here we go! Attacking bandits now uk3_185 Copy - engaging bandits uk3_186 Roger, we're starting our attack run uk3_187 Roger, attacking ground target uk3_188 Copy - attacking now! uk3_189 Roger - we've got you covered uk3_190 Roger - I'm right with you uk3_191 Copy - I'll cover you uk3_192 Roger - disengaging now uk3_193 Roger - breaking off uk3_194 Copy - disengaging uk3_195 Roger - rejoining formation uk3_196 Roger - regrouping uk3_197 Copy - rejoining uk3_198 Roger - we're targeting freely uk3_199 Roger - targeting freely uk3_200 Roger - targeting all uk3_201 Roger - we're going after the bombers uk3_202 Roger - going after the bombers uk3_203 Roger - targeting the bombers uk3_204 Roger - we're going after the fighters uk3_205 Roger - going after the fighters uk3_206 Copy - Targeting the fighters uk3_207 Roger - breaking right uk3_208 Roger - breaking left uk3_209 Roger - breaking high uk3_210 Roger - breaking low uk3_211 Roger - going to rockets uk3_212 Roger - rockets armed uk3_213 Copy - arm rockets uk3_214 Roger - going to bombs uk3_215 Roger - bombs armed uk3_216 Copy - arm bombs uk3_217 Roger - we're dropping tanks uk3_218 Roger - releasing tanks uk3_219 Copy - drop tanks uk3_220 Roger - closing formation uk3_221 Roger - closing it in uk3_222 Copy - tight formation uk3_223 Roger - opening formation uk3_224 Roger - kicking out uk3_225 Copy - loose formation uk3_226 Roger - echelon right formation uk3_227 Roger - echelon left formation uk3_228 Roger - line-up left formation uk3_229 Roger - line-up stern formation uk3_230 Roger - vic formation uk3_231 Roger - stepping up 150 feet uk3_232 Roger - stepping down 150 feet uk3_233 Roger - stepping up 500 feet uk3_234 Roger - stepping down 500 feet uk3_235 Roger - next checkpoint. We are on our way uk3_236 Roger - proceeding to next checkpoint uk3_237 Copy - next checkpoint uk3_238 Roger - previous checkpoint. We are on our way uk3_239 Roger - returning to previous checkpoint uk3_240 Copy - previous checkpoint uk3_241 Roger - we're loitering uk3_242 Roger - holding here uk3_243 Copy - loitering here uk3_244 Roger - we are returning to base uk3_245 Roger - heading home uk3_246 Copy - returning to base uk3_247 Roger uk3_248 Roger that uk3_249 Copy uk3_250 Negative uk3_251 Unable uk3_252 Unable to comply uk3_253 I'll be right there! uk3_254 I'm on it - hang on tight! uk3_255 I've got it - hold on! uk3_256 You're all clear uk3_257 Your six is clear uk3_258 Are you alright? Please note: uk4_### and uk5_### are the same as the uk3_### files but with different voices us1_001 Ashland leader us1_002 Bearskin leader us1_003 Goldfish leader us1_004 Greenhouse leader us1_005 Horseback leader us1_006 Rattlesnake leader us1_007 Slingshot leader us1_008 Swordfish leader us1_009 Tinplate leader us1_010 Yardstick leader us1_011 This is Tackline control us1_012 This is Warmsun control us1_013 This is Colgate control us1_014 Bigbear flight us1_015 Hammer flight us1_016 Foxhole flight us1_017 Wizard flight us1_018 Bulldog flight us1_019 Beehive flight us1_020 Mascot flight us1_021 Victoria flight us1_022 Bandits us1_023 10 plus bandits us1_024 20 plus bandits us1_025 50 plus bandits us1_026 100 plus bandits us1_027 bandits now 5 miles us1_028 bandits now 10 miles us1_029 bandits now 20 miles us1_030 -= NONE =- us1_031 -= NONE =- us1_032 -= NONE =- us1_033 -= NONE =- us1_034 5 miles us1_035 10 miles us1_036 20 miles us1_037 50 miles us1_038 5 miles ahead us1_039 10 miles ahead us1_040 20 miles ahead us1_041 50 miles ahead us1_042 5 miles behind us1_043 10 miles behind us1_044 20 miles behind us1_045 50 miles behind us1_046 heading north us1_047 heading south us1_048 heading east us1_049 heading west us1_050 heading northeast us1_051 heading northwest us1_052 heading southeast us1_053 heading southwest us1_054 vector 000 us1_055 vector 030 us1_056 vector 060 us1_057 vector 090 us1_058 vector 120 us1_059 vector 150 us1_060 vector 180 us1_061 vector 210 us1_062 vector 240 us1_063 vector 270 us1_064 vector 300 us1_065 vector 330 us1_066 angels 5 - over us1_067 angels 10 - over us1_068 angels 15 - over us1_069 angels 20 - over us1_070 angels 25 - over us1_071 angels 30 - over us1_072 be adviced - we've lost contact with the bandits - over us1_073 be adviced - we are losing contact with the bandits - over us1_074 we've lost contact with the bandits - you're on your own - over us1_075 mission accomplished - good job - over us1_076 mission is accomplished - nice work - over us1_077 mission accomplished - good show - over us1_078 return to base immediately - over us1_079 return to home base - over us1_080 return to base - i repeat return to base - over us1_081 home base us1_082 negative - all efforts are comitted at this time - good luck - over us1_083 negative - no other fighters are nearby - good luck - over us1_084 negative - all available fighters are busy at this time - sorry - over us1_085 we're vectoring additional fighters to your vicinity - hold on - over us1_086 we're sending more fighters to your location - hang on - over us1_087 vectoring fighters to your area - hang on tight - over us1_088 clear - we have no contact with the enemy - over us1_089 you're clear - there are no bandits in your area - over us1_090 we show no bandits in your area - over us2_001 Ashland leader us2_002 Bearskin leader us2_003 Goldfish leader us2_004 Greenhouse leader us2_005 Horseback leader us2_006 Rattlesnake leader us2_007 Slingshot leader us2_008 Swordfish leader us2_009 Tinplate leader us2_010 Yardstick leader us2_011 Beetle leader us2_012 Cricket leader us2_013 Dogtail leader us2_014 Elfin leader us2_015 Foxtrot leader us2_016 Pinetree leader us2_017 Rabbit leader us2_018 Roundtop leader us2_019 Spider leader us2_020 Walker leader us2_021 This is Bigbear flight us2_022 This is Hammer flight us2_023 This is Foxhole flight us2_024 This is Wizard flight us2_025 We're at rendezvous point - over us2_026 We're approaching our rendezvous point - over us2_027 Approaching our rendezvous point - over us2_028 Nice to see you guys - over us2_029 Glad to have you in sight - over us2_030 Thanks for joining us - over us2_031 We're approaching our target - over us2_032 Approaching our target - 10 minutes out - over us2_033 10 minutes to target - over us2_034 We're IP and commencing bombing run us2_035 We're on target - starting our attack run us2_036 Commencing bombing run now us2_037 Bombs away! us2_038 Thanks for the cover - over us2_039 Thanks for the cover move friends - See you back at home base - over us2_040 Thanks for the support - have a safe trip home - over us2_041 Bandits! us2_042 Fighters! us2_043 Enemy fighters! us2_044 Jerry fighters! us2_045 --- NONE --- us2_046 --- NONE --- us2_047 109s us2_048 110s us2_049 190s us2_050 long-nosed 190s us2_051 262s us2_052 410s us2_051 --- NONE --- us2_052 --- NONE --- us2_053 --- NONE --- us2_054 --- NONE --- us2_055 your 1 o'clock us2_056 your 2 o'clock us2_057 your 3 o'clock us2_058 your 4 o'clock us2_059 your 5 o'clock us2_060 your 6 o'clock us2_061 your 7 o'clock us2_062 your 8 o'clock us2_063 your 9 o'clock us2_064 your 10 o'clock us2_065 your 11 o'clock us2_066 your 12 o'clock us2_067 your 1 o'clock high us2_068 your 2 o'clock high us2_069 your 3 o'clock high us2_070 your 4 o'clock high us2_071 your 5 o'clock high us2_072 your 6 o'clock high us2_073 your 7 o'clock high us2_074 your 8 o'clock high us2_075 your 9 o'clock high us2_076 your 10 o'clock high us2_077 your 11 o'clock high us2_078 your 12 o'clock high us2_079 your 1 o'clock low us2_080 your 2 o'clock low us2_081 your 3 o'clock low us2_082 your 4 o'clock low us2_083 your 5 o'clock low us2_084 your 6 o'clock low us2_085 your 7 o'clock low us2_086 your 8 o'clock low us2_087 your 9 o'clock low us2_088 your 10 o'clock low us2_089 your 11 o'clock low us2_090 your 12 o'clock low us2_091 --- NONE --- us2_092 Look out, what was that? - Did anyone see that? - Where to go? us2_093 We're under attack! Requesting immediate assistance - over us2_094 We're coming under attack! Request assistance - over us2_095 We're under attack! We need assistance - over us2_096 We're under attack! Repeat - we're under attack! Where are you guys? us2_097 Where are you guys? We need immediate assistance! us2_098 They're eating us alive! We need help NOW! us3_001 This is red flight us3_002 This is white flight us3_003 This is blue flight us3_004 --- NONE --- us3_005 This is red one us3_006 This is red two us3_007 This is red three us3_008 This is red four us3_009 This is white one us3_010 This is white two us3_011 This is white three us3_012 This is white four us3_013 This is blue one us3_014 This is blue two us3_015 This is blue three us3_016 This is blue four us3_017 --- NONE --- us3_018 --- NONE --- us3_019 --- NONE --- us3_020 --- NONE --- us3_021 Copy that, Tackline control us3_022 Copy that, Warmsun control us3_023 Copy that, Colgate control us3_024 Copy that, Bigbear leader us3_025 Copy that, Hammer leader us3_026 Copy that, Foxhole leader us3_027 Copy that, Wizard leader us3_028 Copy that, Bulldog leader us3_029 Copy that, Beehive leader us3_030 Copy that, Mascot leader us3_031 Copy that, Victoria leader us3_032 vector 000 us3_033 vector 030 us3_034 vector 060 us3_035 vector 090 us3_036 vector 120 us3_037 vector 150 us3_038 vector 180 us3_039 vector 210 us3_040 vector 240 us3_041 vector 270 us3_042 vector 300 us3_043 vector 330 us3_044 bandits us3_045 fighters us3_046 enemy fighters us3_047 bombers us3_048 enemy bombers us3_049 --- NONE --- us3_050 --- NONE --- us3_051 German fighters us3_052 --- NONE --- us3_053 --- NONE --- us3_054 German bombers us3_055 Stukas us3_056 Heinkels us3_057 109s us3_058 110s us3_059 190s us3_060 long-nosed 190s us3_061 262s us3_062 410s us3_063 --- NONE --- us3_064 --- NONE --- us3_065 --- NONE --- us3_066 1 o'clock us3_067 2 o'clock us3_068 3 o'clock us3_069 4 o'clock us3_070 5 o'clock us3_071 6 o'clock us3_072 7 o'clock us3_073 8 o'clock us3_074 9 o'clock us3_075 10 o'clock us3_076 11 o'clock us3_077 12 o'clock us3_078 1 o'clock high us3_079 2 o'clock high us3_080 3 o'clock high us3_081 4 o'clock high us3_082 5 o'clock high us3_083 6 o'clock high us3_084 7 o'clock high us3_085 8 o'clock high us3_086 9 o'clock high us3_087 10 o'clock high us3_088 11 o'clock high us3_089 12 o'clock high us3_090 1 o'clock low us3_091 1 o'clock low us3_092 1 o'clock low us3_093 1 o'clock low us3_094 1 o'clock low us3_095 1 o'clock low us3_096 1 o'clock low us3_097 1 o'clock low us3_098 1 o'clock low us3_099 1 o'clock low us3_100 1 o'clock low us3_101 12 o'clock low us3_102 --- NONE --- us3_103 Look out! Jet fighters! us3_104 What's at 6 o'clock? - Can't identify it us3_105 What was that behind us? - Can't see it now us3_106 Someone's coming up from behind us3_107 Tally ho! Bandits! us3_108 Roger - I see them us3_109 Roger - I got 'em us3_110 Where? - I don't see them us3_111 I don't see any - Wait, I see them us3_112 Are you sure? - I don't see any us3_113 Bandits six o'clock high - coming down now us3_114 Bandits coming down on our six us3_115 Behind us - fighters coming down us3_116 Here they come! us3_117 They're coming in! us3_118 Fighters! Coming in now! us3_119 Let's get those guys! us3_120 Let's get 'em! us3_121 OK, take 'em! us3_122 We're engaging! us3_123 Attacking now! us3_124 Here we go! us3_125 Keep your eyes peeled (?) for the escorts us3_126 Keep your eyes open for the escorts us3_127 Watch out for the escorts us3_128 Keep your eyes open for enemy fighters us3_129 Watch your six for enemy fighters us3_130 Watch out for enemy fighters us3_131 Watch out! Behind you! us3_132 Watch it - you've got one on your tail! us3_133 Look out! Six o'clock! us3_134 Break! Break! us3_135 Break right! Break right! us3_136 Break left! Break left! us3_137 Somebody get him off me! us3_138 Clear my tail! us3_139 I can't shake him! us3_140 They're shooting at the bombers us3_141 They're going after the bombers us3_142 They're engaging the bombers us3_143 Got one! us3_144 Scratch one bandit! us3_145 He's going down in flames! us3_146 Good shooting! us3_147 Good kill! Good kill! us3_148 Nice shot! us3_149 I'm hit! I'm hit! us3_150 Aargh! I'm hit! us3_151 Mayday! Mayday! I'm going down! us3_152 I'm bailing out! us3_153 I'm on fire! Bailing out! us3_154 I've had it! I'm bailing out! us3_155 Bail out! Bail out! us3_156 Get out and hit the silk! us3_157 Hit the silk! us3_158 Pull up! Pull up! us3_159 You're getting too close! Pull up! us3_160 Watch the ground! Pull up! us3_161 I've gone Winchester! us3_162 I'm Winchester! us3_163 I'm out of ammo! us3_164 Check fire! Check fire! us3_165 Cease fire! Shooting at friendly! us3_166 Watch it! You're shooting at one of ours! us3_167 Bombs away! us3_168 Firing rockets! us3_169 Attacking with rockets! us3_170 Rockets gone! us3_171 Drop tanks us3_172 Drop tanks now us3_173 Release tanks on my mark - Drop! us3_174 Target hit and on fire us3_175 Target destroyed us3_176 Direct hit - Target destroyed us3_177 Well done everybody! us3_178 Good job everyone! us3_179 OK, break it off - Good job everyone! us3_180 OK, let's go home! us3_181 Everyone - let's go home! us3_182 We're heading home! us3_183 Roger - we're engaging! us3_184 Roger - here we go! Attacking bandits now us3_185 Copy - engaging bandits us3_186 Roger - we're starting our attack run us3_187 Roger - attacking ground target us3_188 Copy - attacking now us3_189 Roger - we got you covered us3_190 Roger - I'm right with you us3_191 Copy - I'll cover you us3_192 Roger - disengaging now us3_193 Roger - breaking off us3_194 Copy - disengaging us3_195 Roger - rejoining formation us3_196 Roger - regrouping us3_197 Copy - rejoining us3_198 Roger - we're targeting freely us3_199 Roger - targeting freely us3_200 Copy - targeting all us3_201 Roger - we're going after the bombers us3_202 Roger - going after the bombers us3_203 Copy - targeting the bombers us3_204 Roger - we're going after the fighters us3_205 Roger - going after the fighters us3_206 Copy - targeting the fighters us3_207 Roger - breaking right us3_208 Roger - breaking left us3_209 Roger - breaking high us3_210 Roger - breaking low us3_211 Roger - going to rockets us3_212 Roger - rockets armed us3_213 Copy - arm rockets us3_214 Roger - bombs ready us3_215 Roger - bombs armed us3_216 Copy - arm bombs us3_217 Roger - we're dropping tanks us3_218 Roger - releasing tanks us3_219 Copy - drop tanks us3_220 Roger - closing formation us3_221 Roger - closing it in us3_222 Copy - tight formation us3_223 Roger - opening formation us3_224 Roger - kicking out us3_225 Copy - loose formation us3_226 Roger - echelon right formation us3_227 Roger - echelon left formation us3_228 Roger - line-up left formation us3_229 Roger - line-up stern formation us3_230 Roger - vic formation us3_231 Roger - stepping up 150 feet us3_232 Roger - stepping down 150 feet us3_233 Roger - stepping up 500 feet us3_234 Roger - stepping down 500 feet us3_235 Roger - next checkpoint. We're on our way us3_236 Roger - proceeding to next checkpoint us3_237 Copy - next checkpoint us3_238 Roger - previous checkpoint. We're on our way us3_239 Roger - returning to previous checkpoint us3_240 Copy - previous checkpoint us3_241 Roger - we're loitering us3_242 Roger - holding here us3_243 Roger - loitering here us3_244 Roger - we're returning to base us3_245 Roger - heading home us3_246 Copy - returning to base us3_247 Roger us3_248 Roger that us3_249 Copy us3_250 Negative us3_251 Unable us3_252 Unable to comply us3_253 I'll be right there! us3_254 I'm on it - hang on tight! us3_255 I got it - hold on! us3_256 You're all clear us3_257 Your six is clear us3_258 Are you alright? Please note: us4_### and us5_### are the same as the us3_### files but with different voices ge1_001 Bussard Führer ge1_002 Roland Führer ge1_003 Adler Führer ge1_004 Falke Führer ge1_005 Jagdhund Führer ge1_006 Siegfried Führer ge1_007 Stahl Führer ge1_008 Tristan Führer ge1_009 Walküre Führer ge1_010 Geier Führer ge1_011 Hier ist Loki Bodenkontrolle ge1_012 Hier ist Walhalla Bodenkontrolle ge1_013 Hier ist Wotan Bodenkontrolle ge1_014 Amboss Staffel ge1_015 Dolch Staffel ge1_016 Hammer Staffel ge1_017 Kugelblitz Staffel ge1_018 -= NONE =- ge1_019 -= NONE =- ge1_020 -= NONE =- ge1_021 -= NONE =- ge1_022 Feinde ge1_023 mindestens 10 Feinde ge1_024 mindestens 20 Feinde ge1_025 mindestens 50 Feinde ge1_026 mindestens 100 Feinde ge1_027 Feinde jetzt bei 10 Kilometern ge1_028 Feinde jetzt bei 20 Kilometern ge1_029 Feinde jetzt bei 50 Kilometern ge1_030 -= NONE =- ge1_031 -= NONE =- ge1_032 -= NONE =- ge1_033 -= NONE =- ge1_034 10 Kilometer ge1_035 20 Kilometer ge1_036 50 Kilometer ge1_037 100 Kilometer ge1_038 10 Kilometer voraus ge1_039 20 Kilometer voraus ge1_040 50 Kilometer voraus ge1_041 100 Kilometer voraus ge1_042 10 Kilometer zurück ge1_043 20 Kilometer zurück ge1_044 50 Kilometer zurück ge1_045 100 Kilometer zurück ge1_046 Kurs Nord ge1_047 Kurs Süd ge1_048 Kurs Ost ge1_049 Kurs West ge1_050 Kurs Nordost ge1_051 Kurs Nordwest ge1_052 Kurs Südost ge1_053 Kurs Südwest ge1_054 Vektor 0 ge1_055 Vektor 030 ge1_056 Vektor 060 ge1_057 Vektor 090 ge1_058 Vektor 120 ge1_059 Vektor 150 ge1_060 Vektor 180 ge1_061 Vektor 210 ge1_062 Vektor 240 ge1_063 Vektor 270 ge1_064 Vektor 300 ge1_065 Vektor 330 ge1_066 Höhe 2 Kilometer - Ende ge1_067 Höhe 5 Kilometer - Ende ge1_068 -= NONE =- ge1_069 Höhe 8 Kilometer - Ende ge1_070 Höhe 10 Kilometer - Ende ge1_071 Achtung - Wir haben die Peilung der Feinde verloren - Ende ge1_072 Achtung - Wir verlieren die Peilung der Feinde - Ende ge1_073 Wir haben die Peilung der Feinde verloren - Sie sind nun auf sich gestellt - Ende ge1_074 Einsatz abgeschlossen - Gute Arbeit - Ende ge1_075 Einsatz abgeschlossen - Gut gemacht - Ende ge1_076 Einsatz abgeschlossen - Gute Vorstellung - Ende ge1_077 Sofort zurück zum Stützpunkt - Ende ge1_078 Zurück zum Stützpunkt - Ende ge1_079 Zurück zum Stützpunkt - Ich wiederhole - Zurück zum Stützpunkt - Ende ge1_080 Stützpunkt ge1_081 Negativ - Alle verfügbaren Kräfte sind zur Zeit im Einsatz - Viel Glück - Ende ge1_082 Negativ - Keine anderen Jäger in der Nähe - Viel Glück - Ende ge1_083 Negativ - Alle verfügbaren Jäger sind zur Zeit im Einsatz - Ende ge1_084 Wir entsenden weitere Jäger in ihre Nähe - Ende ge1_085 Wir entsenden weitere Jäger an ihren Standort - Ende ge1_086 Entsenden Jäger zu ihnen - Ende ge1_087 Nichts - Wir haben keinerlei feindliche Peilung - Ende ge1_088 Nichts - Keine Feinde in ihrer Nähe - Ende ge1_089 Wir sehen keinerlei Feinde in ihrer Nähe - Ende ge1_090 -= NONE =- ge2_001 Bussard Führer ge2_002 Roland Führer ge2_003 Adler Führer ge2_004 Falke Führer ge2_005 Jagdhund Führer ge2_006 Siegfried Führer ge2_007 Stahl Führer ge2_008 Tristan Führer ge2_009 Walküre Führer ge2_010 Geier Führer ge2_011 -= NONE =- ge2_012 -= NONE =- ge2_013 -= NONE =- ge2_014 -= NONE =- ge2_015 -= NONE =- ge2_016 -= NONE =- ge2_017 -= NONE =- ge2_018 -= NONE =- ge2_019 -= NONE =- ge2_020 -= NONE =- ge2_021 Hier ist Amboss Staffel ge2_022 Hier ist Dolch Staffel ge2_023 Hier ist Hammer Staffel ge2_024 Hier ist Kugelblitz Staffel ge2_025 Wir sind am Rendezvous Punkt - Ende ge2_026 Wir nähern uns dem Rendezvous Punkt - Ende ge2_027 Nähern uns dem Rendezvous Punkt - Ende ge2_028 Schön euch zu sehen, Jungs - Ende ge2_029 Sind froh, daß ihr da seid - Ende ge2_030 Danke für die Gesellschaft - Ende ge2_031 Wir nähern uns dem Ziel - Ende ge2_032 Nähern uns dem Ziel - Noch 10 Minuten - Ende ge2_033 10 Minuten bis Ziel - Ende ge2_034 Wir sind am Bestimmungsort und beginnen mit der Bombardierung ge2_035 Wir sind am Ziel - Beginnen den Bombenangriff ge2_036 Beginnen jetzt den Bombenangriff ge2_037 Bomben abgeworfen ge2_038 Danke für den Begleitschutz - Ende ge2_039 Danke für den Begleitschutz - Wir sehen uns am Stützpunkt - Ende ge2_040 Danke für die Unterstützung - Kommt gut nach Hause - Ende ge2_041 Feinde ge2_042 Jäger ge2_043 Feindliche Jäger ge2_044 -= NONE =- ge2_045 Amerikanische Jäger ge2_046 Englische Jäger ge2_047 -= NONE =- ge2_048 -= NONE =- ge2_049 -= NONE =- ge2_050 -= NONE =- ge2_051 -= NONE =- ge2_052 -= NONE =- ge2_053 Spitfires ge2_054 Mustangs ge2_055 In Position 1 Uhr ge2_056 In Position 2 Uhr ge2_057 In Position 3 Uhr ge2_058 In Position 4 Uhr ge2_059 In Position 5 Uhr ge2_060 In Position 6 Uhr ge2_061 In Position 7 Uhr ge2_062 In Position 8 Uhr ge2_063 In Position 9 Uhr ge2_064 In Position 10 Uhr ge2_065 In Position 11 Uhr ge2_066 In Position 12 Uhr ge2_067 In Position 1 Uhr oberhalb ge2_068 In Position 2 Uhr oberhalb ge2_069 In Position 3 Uhr oberhalb ge2_070 In Position 4 Uhr oberhalb ge2_071 In Position 5 Uhr oberhalb ge2_072 In Position 6 Uhr oberhalb ge2_073 In Position 7 Uhr oberhalb ge2_074 In Position 8 Uhr oberhalb ge2_075 In Position 9 Uhr oberhalb ge2_076 In Position 10 Uhr oberhalb ge2_077 In Position 11 Uhr oberhalb ge2_078 In Position 12 Uhr oberhalb ge2_079 In Position 1 Uhr unterhalb ge2_080 In Position 2 Uhr unterhalb ge2_081 In Position 3 Uhr unterhalb ge2_082 In Position 4 Uhr unterhalb ge2_083 In Position 5 Uhr unterhalb ge2_084 In Position 6 Uhr unterhalb ge2_085 In Position 7 Uhr unterhalb ge2_086 In Position 8 Uhr unterhalb ge2_087 In Position 9 Uhr unterhalb ge2_088 In Position 10 Uhr unterhalb ge2_089 In Position 11 Uhr unterhalb ge2_090 In Position 12 Uhr unterhalb ge2_091 Achtung Spitfire ge2_092 -= NONE =- ge2_093 Wir werden angegriffen - Erbitte sofortige Unterstützung - Ende ge2_094 Wir werden angegriffen - Erbitte Unterstützung - Ende ge2_095 Wir werden angegriffen - Wir brauchen Unterstützung - Ende ge2_096 Wir werden angegriffen - Wiederhole - Wir werden angegriffen - Wo seid ihr, Jungs ? ge2_097 Wo seid ihr, Jungs ? - Wir brauchen sofortige Unterstützung ge2_098 Die schießen uns in Stücke - Erbitte sofortige Unterstützung ge3_001 Hier ist Schwarm 1 ge3_002 Hier ist Schwarm 2 ge3_003 Hier ist Schwarm 3 ge3_004 Hier ist Schwarm 4 ge3_005 Hier ist 1 ge3_006 Hier ist 2 ge3_007 Hier ist 3 ge3_008 Hier ist 4 ge3_009 Hier ist 5 ge3_010 Hier ist 6 ge3_011 Hier ist 7 ge3_012 Hier ist 8 ge3_013 Hier ist 9 ge3_014 Hier ist 10 ge3_015 Hier ist 11 ge3_016 Hier ist 12 ge3_017 -= NONE =- ge3_018 -= NONE =- ge3_019 -= NONE =- ge3_020 -= NONE =- ge3_021 Verstanden, Loki Bodenkontrolle ge3_022 Verstanden, Walhalla Bodenkontrolle ge3_023 Verstanden, Wotan Bodenkontrolle ge3_024 Verstanden, Amboss Führer ge3_025 Verstanden, Dolch Führer ge3_026 Verstanden, Hammer Führer ge3_027 Verstanden, Kugelblitz Führer ge3_028 -= NONE =- ge3_029 -= NONE =- ge3_030 -= NONE =- ge3_031 -= NONE =- ge3_032 Vektor 0 ge3_033 Vektor 30 ge3_034 Vektor 60 ge3_035 Vektor 90 ge3_036 Vektor 120 ge3_037 Vektor 150 ge3_038 Vektor 180 ge3_039 Vektor 210 ge3_040 Vektor 240 ge3_041 Vektor 270 ge3_042 Vektor 300 ge3_043 Vektor 330 ge3_044 Feinde ge3_045 Jäger ge3_046 Feindliche Jäger ge3_047 Bomber ge3_048 Feindliche Bomber ge3_049 Amerikanische Jäger ge3_050 Englische Jäger ge3_051 -= NONE =- ge3_052 Amerikanische Bomber ge3_053 Englische Bomber ge3_054 -= NONE =- ge3_055 -= NONE =- ge3_056 -= NONE =- ge3_057 -= NONE =- ge3_058 -= NONE =- ge3_059 -= NONE =- ge3_060 -= NONE =- ge3_061 -= NONE =- ge3_062 -= NONE =- ge3_063 Spitfires ge3_064 Mustangs ge3_065 B-17 ge3_066 1 Uhr ge3_067 2 Uhr ge3_068 3 Uhr ge3_069 4 Uhr ge3_070 5 Uhr ge3_071 6 Uhr ge3_072 7 Uhr ge3_073 8 Uhr ge3_074 9 Uhr ge3_075 10 Uhr ge3_076 11 Uhr ge3_077 12 Uhr ge3_078 1 Uhr oberhalb ge3_079 2 Uhr oberhalb ge3_080 3 Uhr oberhalb ge3_081 4 Uhr oberhalb ge3_082 5 Uhr oberhalb ge3_083 6 Uhr oberhalb ge3_084 7 Uhr oberhalb ge3_085 8 Uhr oberhalb ge3_086 9 Uhr oberhalb ge3_087 10 Uhr oberhalb ge3_088 11 Uhr oberhalb ge3_089 12 Uhr oberhalb ge3_090 1 Uhr unterhalb ge3_091 2 Uhr unterhalb ge3_092 3 Uhr unterhalb ge3_093 4 Uhr unterhalb ge3_094 5 Uhr unterhalb ge3_095 6 Uhr unterhalb ge3_096 7 Uhr unterhalb ge3_097 8 Uhr unterhalb ge3_098 9 Uhr unterhalb ge3_099 10 Uhr unterhalb ge3_100 11 Uhr unterhalb ge3_101 12 Uhr unterhalb ge3_102 Achtung Spitfire ge3_103 -= NONE =- ge3_104 Was ist das bei 6 Uhr ? - Kann es nicht identifizieren ge3_105 Was war das hinter uns ? - Kann es im moment nicht sehen ge3_106 Hier kommt was von hinten ge3_107 Feinde gesichtet ge3_108 Verstanden, ich seh' sie ge3_109 Verstanden, ich hab' sie ge3_110 Wo ? - Ich seh' sie nicht ge3_111 Ich seh' keine - Moment, ich seh' sie ge3_112 Sicher ? - Ich sehe niemanden ge3_113 Feinde - 6 Uhr oberhalb - Kommen jetzt runter ge3_114 Feinde - Kommen runter bei 6 Uhr ge3_115 Hinter uns - Jäger kommen runter ge3_116 Da kommen sie ge3_117 Sie kommen ge3_118 Jäger im Anflug - Jetzt ge3_119 Schnappen wir uns sie, Jungs ge3_120 Schnappen wir sie uns ge3_121 Okay, schnappt sie Euch ge3_122 Greife an ge3_123 Greife jetzt an ge3_124 Los geht's - Angriff ge3_125 Haltet die Augen offen - Die haben bestimmt Begleitschutz ge3_126 Haltet Ausschau nach dem Begleitschutz ge3_127 Achtet auf den Begleitschutz ge3_128 Haltet Ausschau nach feindlichen Jägern ge3_129 Achtet auf feindliche Jäger von hinten ge3_130 Achtet auf feindliche Jäger ge3_131 Paß auf - Hinter Dir ge3_132 Paß auf - Du hast einen im Genick ge3_133 Achtung - 6 Uhr ge3_134 Wegbrechen - Wegbrechen ge3_135 Rechts wegbrechen - Rechts wegbrechen ge3_136 Links wegbrechen - Links wegbrechen ge3_137 Schaff' mir einer den Kerl vom Hals ge3_138 Halt' mir den Rücken frei ge3_139 Ich kann ihn nicht abschütteln ge3_140 Sie schießen auf die Bomber ge3_141 Sie sind hinter den Bombern her ge3_142 Sie greifen die Bomber an ge3_143 Ich hab' einen ge3_144 Ein Feind weniger ge3_145 Er brennt lichterloh ge3_146 Guter Schuß ge3_147 Guter Treffer - Guter Treffer ge3_148 Netter Schuß ge3_149 Ich bin getroffen - Ich bin getroffen ge3_150 Aaahhhh ! - Ich bin getroffen ge3_151 Mayday - Mayday - Ich stürze ab ge3_152 Ich steige aus ge3_153 Ich brenne - Steige aus ge3_154 Es ist vorbei - Ich steige aus ge3_155 Steig aus - Steig aus ge3_156 Steig aus und zieh' Leine ge3_157 Zieh' Leine ge3_158 Zieh' hoch - Zieh' hoch ge3_159 Du bist zu tief - Zieh' hoch ge3_160 Achte auf den Boden - Zieh' hoch ge3_161 Meine Munition ist verbraucht ge3_162 Keine Munition mehr ge3_163 Ich hab' keine Munition mehr ge3_164 Feuer einstellen - Feuer einstellen ge3_165 Feuer einstellen - Du schießt auf deine eigenen Leute ge3_166 Paß auf - Du schießt auf ein eigenes Flugzeug ge3_167 Ugh! ge3_168 Feuere Raketen ab ge3_169 Greife mit Raketen an ge3_170 Raketen abgefeuert ge3_171 Werfe Tanks ab ge3_172 Werfe Tank ab - Jetzt ge3_173 Klinke Tanks aus ge3_174 Ziel getroffen - Sekundärziel auch geklärt ge3_175 Ziel zerstört ge3_176 Volltreffer - Ziel zerstört ge3_177 Gut gemacht, alle zusammen ge3_178 Gute Arbeit, alle zusammen ge3_179 Okay, wegbrechen - Wir sind hier fertig ge3_180 Okay, ab nach Hause ge3_181 An alle - Ab nach Hause ge3_182 Wir fliegen nach Hause ge3_183 Verstanden - Wir greifen an ge3_184 Verstanden - Los geht's - Greifen Feinde jetzt an ge3_185 Verstanden - Greifen Feinde an ge3_186 Verstanden - Wir beginnen unseren Angriff ge3_187 Verstanden - Greifen Bodenziel an ge3_188 Verstanden - Greifen jetzt an ge3_189 Verstanden - Wir geben euch Deckung ge3_190 Verstanden - Ich bin dicht bei dir ge3_191 Verstanden - Ich geb' dir Deckung ge3_192 Verstanden - Wir beenden jetzt den Angriff ge3_193 Verstanden - Brechen weg ge3_194 Verstanden - Beenden Angriff ge3_195 Verstanden - Fliegen wieder in Formation ge3_196 Verstanden - Formieren uns wieder ge3_197 Verstanden - Wieder in Formation ge3_198 Verstanden - Wir greifen beliebige Ziele an ge3_199 Verstanden - Beliebige Ziele ge3_200 Verstanden - Greifen alle an ge3_201 Verstanden - Wir übernehmen die Bomber ge3_202 Verstanden - Übernehmen die Bomber ge3_203 Verstanden - Greifen die Bomber an ge3_204 Verstanden - Wir übernehmen die Jäger ge3_205 Verstanden - Übernehmen die Jäger ge3_206 Verstanden - Greifen die Jäger an ge3_207 Verstanden - Brechen rechts weg ge3_208 Verstanden - Brechen links weg ge3_209 Verstanden - Brechen nach oben weg ge3_210 Verstanden - Brechen nach unten weg ge3_211 Verstanden - Schalten auf Raketen ge3_212 Verstanden - Raketen scharf ge3_213 Verstanden - Mache Raketen scharf ge3_214 Verstanden - Schalte auf Bomben ge3_215 Verstanden - Bomben scharf ge3_216 Verstanden - Mache Bomben scharf ge3_217 Verstanden - Wir werfen Tanks ab ge3_218 Verstanden - Klinken Tanks aus ge3_219 Verstanden - Werfe Tanks ab ge3_220 Verstanden - Schließen Formation ge3_221 Verstanden - Schließen uns zusammen ge3_222 Verstanden - Enge Formation ge3_223 Verstanden - Öffne Formation ge3_224 Verstanden - Nehmen Abstand ge3_225 Verstanden - Lockere Formation ge3_226 Verstanden - Formation Staffel rechts ge3_227 Verstanden - Formation Staffel links ge3_228 Verstanden - Formation in einer Linie ge3_229 Verstanden - Versetzte Formation ge3_230 Verstanden - V-Formation ge3_231 Verstanden - Steige um 50 Meter ge3_232 Verstanden - Sinke um 50 Meter ge3_233 Verstanden - Steige um 200 Meter ge3_234 Verstanden - Sinke um 200 Meter ge3_235 Verstanden - Nächster Kontrollpunkt - Wir sind unterwegs ge3_236 Verstanden - Fliegen zum nächsten Kontrollpunkt ge3_237 Verstanden - Nächster Kontrollpunkt ge3_238 Verstanden - Voriger Kontrollpunkt - Wir sind unterwegs ge3_239 Verstanden - Fliegen zurück zum vorigen Kontrollpunkt ge3_240 Verstanden - Voriger Kontrollpunkt ge3_241 Verstanden - Wir patrouillieren ge3_242 Verstanden - Bleiben vor Ort ge3_243 Verstanden - Patrouillieren hier ge3_244 Verstanden - Wir kehren zum Stützpunkt zurück ge3_245 Verstanden - Fliegen heim ge3_246 Verstanden - Rückkehr zum Stützpunkt ge3_247 Verstanden ge3_248 Verstanden ge3_249 Verstanden ge3_250 Negativ ge3_251 Unmöglich ge3_252 Kann Anweisung nicht befolgen ge3_253 Ich bin gleich da ge3_254 Ich bin unterwegs - Halt' durch ge3_255 Ich hab's _ Halt' aus ge3_256 Kein Feind weit und breit ge3_257 6 Uhr Position ist frei ge3_258 Alles in Ordnung ? Please note: ge4_### and ge5_### are the same as the ge3_### files but with different voices
 * Radio Chatter sound list (From a Col.Gibbon SimhQ post)**